Ruby-Cogs/levelup/generator/styles/default.py

609 lines
26 KiB
Python

import importlib.util
import logging
import math
import sys
import typing as t
from io import BytesIO
from pathlib import Path
from PIL import Image, ImageDraw, ImageFont, ImageSequence, UnidentifiedImageError
from redbot.core.i18n import Translator
from redbot.core.utils.chat_formatting import humanize_number
try:
# Loaded from cog
from .. import imgtools
from ..pilmojisrc.core import Pilmoji
except ImportError:
# Running in vscode "Run Python File in Terminal"
# Add parent directory to sys.path to enable imports
parent_dir = Path(__file__).parent.parent
sys.path.insert(0, str(parent_dir))
# Import imgtools directly
imgtools_path = parent_dir / "imgtools.py"
if imgtools_path.exists():
spec = importlib.util.spec_from_file_location("imgtools", imgtools_path)
imgtools = importlib.util.module_from_spec(spec)
sys.modules["imgtools"] = imgtools
spec.loader.exec_module(imgtools)
else:
raise ImportError(f"Could not find imgtools at {imgtools_path}")
# Set up pilmojisrc as a package
pilmoji_dir = parent_dir / "pilmojisrc"
if not pilmoji_dir.exists():
raise ImportError(f"Could not find pilmojisrc directory at {pilmoji_dir}")
# Create and register the pilmojisrc package
pilmojisrc_init = pilmoji_dir / "__init__.py"
if pilmojisrc_init.exists():
spec = importlib.util.spec_from_file_location("pilmojisrc", pilmojisrc_init)
pilmojisrc = importlib.util.module_from_spec(spec)
sys.modules["pilmojisrc"] = pilmojisrc
spec.loader.exec_module(pilmojisrc)
else:
# Create an empty module if __init__.py doesn't exist
pilmojisrc = type(sys)("pilmojisrc")
sys.modules["pilmojisrc"] = pilmojisrc
# Import helpers module first (since core depends on it)
helpers_path = pilmoji_dir / "helpers.py"
if helpers_path.exists():
spec = importlib.util.spec_from_file_location("pilmojisrc.helpers", helpers_path)
helpers = importlib.util.module_from_spec(spec)
pilmojisrc.helpers = helpers
sys.modules["pilmojisrc.helpers"] = helpers
spec.loader.exec_module(helpers)
else:
raise ImportError(f"Could not find helpers module at {helpers_path}")
# Now import core module
core_path = pilmoji_dir / "core.py"
if core_path.exists():
spec = importlib.util.spec_from_file_location("pilmojisrc.core", core_path)
core = importlib.util.module_from_spec(spec)
pilmojisrc.core = core
sys.modules["pilmojisrc.core"] = core
spec.loader.exec_module(core)
Pilmoji = core.Pilmoji
else:
raise ImportError(f"Could not find core module at {core_path}")
log = logging.getLogger("red.vrt.levelup.generator.styles.default")
_ = Translator("LevelUp", __file__)
def generate_default_profile(
background_bytes: t.Optional[t.Union[bytes, str]] = None,
avatar_bytes: t.Optional[t.Union[bytes, str]] = None,
username: str = "Spartan117",
status: str = "online",
level: int = 3,
messages: int = 420,
voicetime: int = 3600,
stars: int = 69,
prestige: int = 0,
prestige_emoji: t.Optional[t.Union[bytes, str]] = None,
balance: int = 0,
currency_name: str = "Credits",
previous_xp: int = 100,
current_xp: int = 125,
next_xp: int = 200,
position: int = 3,
role_icon: t.Optional[t.Union[bytes, str]] = None,
blur: bool = False,
base_color: t.Tuple[int, int, int] = (255, 255, 255),
user_color: t.Optional[t.Tuple[int, int, int]] = None,
stat_color: t.Optional[t.Tuple[int, int, int]] = None,
level_bar_color: t.Optional[t.Tuple[int, int, int]] = None,
font_path: t.Optional[t.Union[str, Path]] = None,
render_gif: bool = False,
debug: bool = False,
reraise: bool = False,
square: bool = False,
**kwargs,
) -> t.Tuple[bytes, bool]:
"""
Generate a full profile image with customizable parameters.
If the avatar is animated and not the background, the avatar will be rendered as a gif.
If the background is animated and not the avatar, the background will be rendered as a gif.
If both are animated, the avatar will be rendered as a gif and the background will be rendered as a static image.
To optimize performance, the profile will be generated in 3 layers, the background, the avatar, and the stats.
The stats layer will be generated as a separate image and then pasted onto the background.
Args:
background (t.Optional[bytes], optional): The background image as bytes. Defaults to None.
avatar (t.Optional[bytes], optional): The avatar image as bytes. Defaults to None.
username (t.Optional[str], optional): The username. Defaults to "Spartan117".
status (t.Optional[str], optional): The status. Defaults to "online".
level (t.Optional[int], optional): The level. Defaults to 1.
messages (t.Optional[int], optional): The number of messages. Defaults to 0.
voicetime (t.Optional[int], optional): The voicetime. Defaults to 3600.
stars (t.Optional[int], optional): The number of stars. Defaults to 0.
prestige (t.Optional[int], optional): The prestige level. Defaults to 0.
prestige_emoji (t.Optional[bytes], optional): The prestige emoji as bytes. Defaults to None.
balance (t.Optional[int], optional): The balance. Defaults to 0.
currency_name (t.Optional[str], optional): The name of the currency. Defaults to "Credits".
previous_xp (t.Optional[int], optional): The previous XP. Defaults to 0.
current_xp (t.Optional[int], optional): The current XP. Defaults to 0.
next_xp (t.Optional[int], optional): The next XP. Defaults to 0.
position (t.Optional[int], optional): The position. Defaults to 0.
role_icon (t.Optional[bytes, str], optional): The role icon as bytes or url. Defaults to None.
blur (t.Optional[bool], optional): Whether to blur the box behind the stats. Defaults to False.
user_color (t.Optional[t.Tuple[int, int, int]], optional): The color for the user. Defaults to None.
base_color (t.Optional[t.Tuple[int, int, int]], optional): The base color. Defaults to None.
stat_color (t.Optional[t.Tuple[int, int, int]], optional): The color for the stats. Defaults to None.
level_bar_color (t.Optional[t.Tuple[int, int, int]], optional): The color for the level bar. Defaults to None.
font_path (t.Optional[t.Union[str, Path], optional): The path to the font file. Defaults to None.
render_gif (t.Optional[bool], optional): Whether to render as gif if profile or background is one. Defaults to False.
debug (t.Optional[bool], optional): Whether to raise any errors rather than suppressing. Defaults to False.
reraise (t.Optional[bool], optional): Whether to raise any errors rather than suppressing. Defaults to False.
square (t.Optional[bool], optional): Whether to render the profile as a square. Defaults to False.
**kwargs: Additional keyword arguments.
Returns:
t.Tuple[bytes, bool]: The generated full profile image as bytes, and whether the image is animated.
"""
user_color = user_color or (155, 17, 30) # Default to ruby red
stat_color = stat_color or (155, 17, 30) # Default to ruby red
level_bar_color = level_bar_color or (155, 17, 30) # Default to ruby red
if isinstance(background_bytes, str) and background_bytes.startswith("http"):
log.debug("Background image is a URL, attempting to download")
background_bytes = imgtools.download_image(background_bytes)
if isinstance(avatar_bytes, str) and avatar_bytes.startswith("http"):
log.debug("Avatar image is a URL, attempting to download")
avatar_bytes = imgtools.download_image(avatar_bytes)
if isinstance(prestige_emoji, str) and prestige_emoji.startswith("http"):
log.debug("Prestige emoji is a URL, attempting to download")
prestige_emoji = imgtools.download_image(prestige_emoji)
if isinstance(role_icon, str) and role_icon.startswith("http"):
log.debug("Role icon is a URL, attempting to download")
role_icon_bytes = imgtools.download_image(role_icon)
else:
role_icon_bytes = role_icon
if background_bytes:
try:
card = Image.open(BytesIO(background_bytes))
except UnidentifiedImageError as e:
if reraise:
raise e
log.error(
f"Failed to open background image ({type(background_bytes)} - {len(background_bytes)})", exc_info=e
)
card = imgtools.get_random_background()
else:
card = imgtools.get_random_background()
if avatar_bytes:
pfp = Image.open(BytesIO(avatar_bytes))
else:
pfp = imgtools.DEFAULT_PFP
pfp_animated = getattr(pfp, "is_animated", False)
bg_animated = getattr(card, "is_animated", False)
log.debug(f"PFP animated: {pfp_animated}, BG animated: {bg_animated}")
# Setup
default_fill = (255, 255, 255) # Default fill color for text
stroke_width = 1 # Reduced stroke width for cleaner look
# Card dimensions and layout
desired_card_size = (1050, 320) # Keep consistent size
# Define profile picture size and positions - moved to right side
pfp_size = (220, 220) # Slightly smaller profile picture
pfp_x = desired_card_size[0] - pfp_size[0] - 50 # Right side positioning
pfp_y = (desired_card_size[1] - pfp_size[1]) // 2
circle_x = pfp_x
circle_y = pfp_y
# Define the stats area with a modern glass effect - adjusted for left side
stats_area = (
25, # x1 - Start from left edge with small padding
20, # y1 - Start near top
desired_card_size[0] - pfp_size[0] - 100, # x2 - End before profile picture
desired_card_size[1] - 20 # y2 - End near bottom
)
# Create the stats layer with glass effect
stats_layer = Image.new("RGBA", desired_card_size, (0, 0, 0, 0))
# Create a modern glass morphism effect
glass = Image.new("RGBA", desired_card_size, (0, 0, 0, 0))
glass_draw = ImageDraw.Draw(glass)
glass_draw.rounded_rectangle(stats_area, radius=25, fill=(0, 0, 0, 80)) # Lighter, more modern transparency
# Add a subtle gradient overlay for depth
gradient = Image.new("RGBA", desired_card_size, (0, 0, 0, 0))
gradient_draw = ImageDraw.Draw(gradient)
for i in range(40):
opacity = int(25 * (1 - i/40)) # Even subtler effect
gradient_draw.rounded_rectangle(
(stats_area[0], stats_area[1]+i, stats_area[2], stats_area[3]),
radius=25,
fill=(255, 255, 255, opacity)
)
# Composite the glass effect
stats_layer = Image.alpha_composite(stats_layer, glass)
stats_layer = Image.alpha_composite(stats_layer, gradient)
# Draw stats with improved styling
draw = ImageDraw.Draw(stats_layer)
# Add level text with enhanced modern styling
level_text = f"LEVEL {level}"
if prestige > 0:
level_text = f"P{prestige}{level_text}"
# Use larger font for level display
level_font = ImageFont.truetype(str(font_path or imgtools.DEFAULT_FONT), 64) # Increased size
level_y = stats_area[1] + 20
# Add subtle text shadow for depth
shadow_offset = 2
level_x = stats_area[0] + 30 # Move level text to left side
# Draw level text with improved shadow
draw.text(
(level_x + shadow_offset, level_y + shadow_offset),
level_text,
font=level_font,
fill=(0, 0, 0, 60) # More subtle shadow
)
draw.text(
(level_x, level_y),
level_text,
font=level_font,
fill=user_color
)
# Stats section with improved layout
title_font_size = 26 # Slightly smaller for better hierarchy
value_font_size = 30 # Kept larger for emphasis
title_font = ImageFont.truetype(str(font_path or imgtools.DEFAULT_FONT), title_font_size)
value_font = ImageFont.truetype(str(font_path or imgtools.DEFAULT_FONT), value_font_size)
spacing = 50 # Increased spacing between stats
# Starting positions - moved down and left
start_x = stats_area[0] + 40
start_y = level_y + 100 # More space after level text
# Helper function for stat rendering with improved spacing
def draw_stat(x_pos, y_pos, icon, title, value, color=stat_color):
# Draw icon with subtle glow
draw.text((x_pos, y_pos), icon, font=value_font, fill=color)
# Draw title with modern styling
title_x = x_pos + 40
draw.text((title_x, y_pos), f"{title}:", font=title_font, fill=(200, 200, 200)) # Slightly dimmer
# Calculate value position
title_width = draw.textlength(f"{title}:", font=title_font)
value_x = title_x + title_width + 15
# Draw value with subtle shadow
draw.text((value_x + 1, y_pos + 1), value, font=value_font, fill=(0, 0, 0, 40))
draw.text((value_x, y_pos), value, font=value_font, fill=color)
return spacing
# Draw stats in two columns with better spacing
left_column_x = start_x
right_column_x = start_x + 380 # Increased column separation
current_y = start_y
# Left column stats
current_y += draw_stat(left_column_x, current_y, "💬", "Messages", f"{humanize_number(messages)}")
current_y += draw_stat(left_column_x, current_y, "🎤", "Voice", imgtools.abbreviate_time(voicetime))
current_y += draw_stat(left_column_x, current_y, "", "Stars", humanize_number(stars))
# Right column stats
current_y = start_y
if balance is not None:
current_y += draw_stat(right_column_x, current_y, "💰", "Balance", f"{humanize_number(balance)} {currency_name}")
current_y += draw_stat(right_column_x, current_y, "🏆", "Rank", f"#{humanize_number(position)}")
# Progress bar with modern design - moved to bottom
bar_width = stats_area[2] - stats_area[0] - 60 # Full width progress bar
bar_height = 25 # Slightly thinner
bar_x = stats_area[0] + 30
bar_y = stats_area[3] - 60 # Move up from bottom
# Progress bar background with modern blur effect
draw.rounded_rectangle(
(bar_x, bar_y, bar_x + bar_width, bar_y + bar_height),
radius=bar_height//2,
fill=(0, 0, 0, 40) # Very subtle background
)
# Calculate progress
progress = (current_xp - previous_xp) / (next_xp - previous_xp) if next_xp > previous_xp else 0
progress = max(0, min(1, progress)) # Ensure progress is between 0 and 1
# Progress bar fill with gradient effect
if progress > 0:
progress_width = int(bar_width * progress)
draw.rounded_rectangle(
(bar_x, bar_y, bar_x + progress_width, bar_y + bar_height),
radius=bar_height//2,
fill=level_bar_color or user_color
)
# XP Text with improved visibility
xp_font = ImageFont.truetype(str(font_path or imgtools.DEFAULT_FONT), 22)
xp_text = f"XP: {humanize_number(current_xp)} / {humanize_number(next_xp)}"
xp_w = draw.textlength(xp_text, font=xp_font)
xp_x = bar_x + (bar_width - xp_w) / 2
xp_y = bar_y - 30
# Draw XP text with improved shadow
draw.text((xp_x + 1, xp_y + 1), xp_text, font=xp_font, fill=(0, 0, 0, 80))
draw.text((xp_x, xp_y), xp_text, font=xp_font, fill=(255, 255, 255))
# Progress percentage with improved visibility
percent_text = f"{int(progress * 100)}%"
percent_font = ImageFont.truetype(str(font_path or imgtools.DEFAULT_FONT), 20)
percent_w = draw.textlength(percent_text, font=percent_font)
percent_x = bar_x + progress_width - percent_w - 10
percent_y = bar_y + 2
# Draw percentage with improved shadow
draw.text((percent_x + 1, percent_y + 1), percent_text, font=percent_font, fill=(0, 0, 0, 80))
draw.text((percent_x, percent_y), percent_text, font=percent_font, fill=(255, 255, 255))
# Composite the layers
if not render_gif or (not pfp_animated and not bg_animated):
if card.mode != "RGBA":
card = card.convert("RGBA")
if pfp.mode != "RGBA":
pfp = pfp.convert("RGBA")
# Fit the background to the desired size
card = imgtools.fit_aspect_ratio(card, desired_card_size)
# Round the card corners
card = imgtools.round_image_corners(card, 20)
# Create circular profile picture
pfp = pfp.resize(pfp_size, Image.Resampling.LANCZOS)
pfp = imgtools.make_profile_circle(pfp)
# Position profile picture on the left
pfp_x = 55
pfp_y = (desired_card_size[1] - pfp_size[1]) // 2
# Define circle positions for animated profiles
circle_x = pfp_x
circle_y = pfp_y
# Create a new image for final composition
final_image = Image.new("RGBA", desired_card_size, (0, 0, 0, 0))
# Add blur effect if enabled
if blur:
blur_section = imgtools.blur_section(card, (stats_area[0], 0, card.width, card.height))
card.paste(blur_section, (stats_area[0], 0), blur_section)
# Paste layers in correct order
final_image.paste(card, (0, 0), card)
final_image.paste(stats_layer, (0, 0), stats_layer)
final_image.paste(pfp, (pfp_x, pfp_y), pfp)
if debug:
final_image.show()
buffer = BytesIO()
final_image.save(buffer, format="WEBP", quality=95)
final_image.close()
return buffer.getvalue(), False
if pfp_animated and not bg_animated:
if card.mode != "RGBA":
log.debug(f"Converting card mode '{card.mode}' to RGBA")
card = card.convert("RGBA")
card = imgtools.fit_aspect_ratio(card, desired_card_size)
if blur:
blur_section = imgtools.blur_section(card, (stats_area[0], 0, card.width, card.height))
# Paste onto the stats
card.paste(blur_section, (stats_area[0], 0), blur_section)
card.paste(stats_layer, (0, 0), stats_layer)
avg_duration = imgtools.get_avg_duration(pfp)
log.debug(f"Rendering pfp as gif with avg duration of {avg_duration}ms")
frames: t.List[Image.Image] = []
for frame in range(pfp.n_frames):
pfp.seek(frame)
# Prepare copies of the card, stats, and pfp
card_frame = card.copy()
pfp_frame = pfp.copy()
if pfp_frame.mode != "RGBA":
pfp_frame = pfp_frame.convert("RGBA")
# Resize the profile image for each frame
pfp_frame = pfp_frame.resize(desired_card_size, Image.Resampling.NEAREST)
# Crop the profile image into a circle
pfp_frame = imgtools.make_profile_circle(pfp_frame, method=Image.Resampling.NEAREST)
# Paste the profile image onto the card
card_frame.paste(pfp_frame, (circle_x, circle_y), pfp_frame)
frames.append(card_frame)
buffer = BytesIO()
frames[0].save(
buffer,
format="GIF",
save_all=True,
append_images=frames[1:],
duration=avg_duration,
loop=0,
quality=75,
optimize=True,
)
buffer.seek(0)
if debug:
Image.open(buffer).show()
return buffer.getvalue(), True
elif bg_animated and not pfp_animated:
avg_duration = imgtools.get_avg_duration(card)
log.debug(f"Rendering card as gif with avg duration of {avg_duration}ms")
frames: t.List[Image.Image] = []
if pfp.mode != "RGBA":
log.debug(f"Converting pfp mode '{pfp.mode}' to RGBA")
pfp = pfp.convert("RGBA")
pfp = pfp.resize(desired_card_size, Image.Resampling.LANCZOS)
# Crop the profile image into a circle
pfp = imgtools.make_profile_circle(pfp)
for frame in range(card.n_frames):
card.seek(frame)
# Prepare copies of the card and stats
card_frame = card.copy()
card_frame = imgtools.fit_aspect_ratio(card_frame, desired_card_size)
if card_frame.mode != "RGBA":
card_frame = card_frame.convert("RGBA")
# Paste items onto the card
if blur:
blur_section = imgtools.blur_section(card_frame, (stats_area[0], 0, card_frame.width, card_frame.height))
card_frame.paste(blur_section, (stats_area[0], 0), blur_section)
card_frame.paste(pfp, (circle_x, circle_y), pfp)
card_frame.paste(stats_layer, (0, 0), stats_layer)
frames.append(card_frame)
buffer = BytesIO()
frames[0].save(
buffer,
format="GIF",
save_all=True,
append_images=frames[1:],
duration=avg_duration,
loop=0,
quality=75,
optimize=True,
)
buffer.seek(0)
if debug:
Image.open(buffer).show()
return buffer.getvalue(), True
# If we're here, both the avatar and background are gifs
# Figure out how to merge the two frame counts and durations together
# Calculate frame durations based on the LCM
pfp_duration = imgtools.get_avg_duration(pfp) # example: 50ms
card_duration = imgtools.get_avg_duration(card) # example: 100ms
log.debug(f"PFP duration: {pfp_duration}ms, Card duration: {card_duration}ms")
# Figure out how to round the durations
# Favor the card's duration time over the pfp
# Round both durations to the nearest X ms based on what will get the closest to the LCM
pfp_duration = round(card_duration, -1) # Round to the nearest 10ms
card_duration = round(card_duration, -1) # Round to the nearest 10ms
log.debug(f"Modified PFP duration: {pfp_duration}ms, Card duration: {card_duration}ms")
combined_duration = math.lcm(pfp_duration, card_duration) # example: 100ms would be the LCM of 50 and 100
log.debug(f"Combined duration: {combined_duration}ms")
# The combined duration should be no more than 20% offset from the image with the highest duration
max_duration = max(pfp_duration, card_duration)
if combined_duration > max_duration * 1.2:
log.debug(f"Combined duration is more than 20% offset from the max duration ({max_duration}ms)")
combined_duration = max_duration
total_pfp_duration = pfp.n_frames * pfp_duration # example: 2250ms
total_card_duration = card.n_frames * card_duration # example: 3300ms
# Total duration for the combined animation cycle (LCM of 2250 and 3300)
total_duration = math.lcm(total_pfp_duration, total_card_duration) # example: 9900ms
num_combined_frames = total_duration // combined_duration
# The maximum frame count should be no more than 20% offset from the image with the highest frame count to avoid filesize bloat
max_frame_count = max(pfp.n_frames, card.n_frames) * 1.2
max_frame_count = min(round(max_frame_count), num_combined_frames)
log.debug(f"Max frame count: {max_frame_count}")
# Create a list to store the combined frames
combined_frames = []
for frame_num in range(max_frame_count):
time = frame_num * combined_duration
# Calculate the frame index for both the card and pfp
card_frame_index = (time // card_duration) % card.n_frames
pfp_frame_index = (time // pfp_duration) % pfp.n_frames
# Get the frames for the card and pfp
card_frame = ImageSequence.Iterator(card)[card_frame_index]
pfp_frame = ImageSequence.Iterator(pfp)[pfp_frame_index]
card_frame = imgtools.fit_aspect_ratio(card_frame, desired_card_size)
if card_frame.mode != "RGBA":
card_frame = card_frame.convert("RGBA")
if blur:
blur_section = imgtools.blur_section(card_frame, (stats_area[0], 0, card_frame.width, card_frame.height))
# Paste onto the stats
card_frame.paste(blur_section, (stats_area[0], 0), blur_section)
if pfp_frame.mode != "RGBA":
pfp_frame = pfp_frame.convert("RGBA")
pfp_frame = pfp_frame.resize(desired_card_size, Image.Resampling.NEAREST)
pfp_frame = imgtools.make_profile_circle(pfp_frame, method=Image.Resampling.NEAREST)
card_frame.paste(pfp_frame, (circle_x, circle_y), pfp_frame)
card_frame.paste(stats_layer, (0, 0), stats_layer)
combined_frames.append(card_frame)
buffer = BytesIO()
combined_frames[0].save(
buffer,
format="GIF",
save_all=True,
append_images=combined_frames[1:],
loop=0,
duration=combined_duration,
quality=75,
optimize=True,
)
buffer.seek(0)
if debug:
Image.open(buffer).show()
return buffer.getvalue(), True
if __name__ == "__main__":
# Setup console logging
logging.basicConfig(level=logging.DEBUG)
logging.getLogger("PIL").setLevel(logging.INFO)
test_banner = (imgtools.ASSETS / "tests" / "banner3.gif").read_bytes()
test_avatar = (imgtools.ASSETS / "tests" / "tree.gif").read_bytes()
test_icon = (imgtools.ASSETS / "tests" / "icon.png").read_bytes()
font_path = imgtools.ASSETS / "fonts" / "BebasNeue.ttf"
res, animated = generate_default_profile(
background_bytes=test_banner,
avatar_bytes=test_avatar,
username="Vertyco",
status="online",
level=999,
messages=420,
voicetime=399815,
stars=693333,
prestige=2,
prestige_emoji=test_icon,
balance=1000000,
currency_name="Coinz 💰",
previous_xp=1000,
current_xp=1258,
next_xp=5000,
role_icon=test_icon,
blur=True,
font_path=font_path,
render_gif=True,
debug=True,
)
result_path = imgtools.ASSETS / "tests" / "result.gif"
result_path.write_bytes(res)