Ruby-Cogs/luigipoker/luigipoker.py
2025-02-19 22:02:13 -05:00

428 lines
15 KiB
Python

import asyncio
import logging
from random import randint
from redbot.core import commands
from redbot.core.utils.chat_formatting import box
from redbot.core.utils.predicates import MessagePredicate
log = logging.getLogger("red.aikaterna.luigipoker")
class Card:
def __init__(self, card_number=None):
self._number = card_number if card_number else randint(1, 6)
self._suit = self._suit()
def _suit(self):
if self._number == 1:
suit = "\N{CLOUD}\N{VARIATION SELECTOR-16}"
elif self._number == 2:
suit = "\N{MUSHROOM}"
elif self._number == 3:
suit = "\N{SUNFLOWER}"
elif self._number == 4:
suit = "\N{LARGE GREEN SQUARE}"
elif self._number == 5:
suit = "\N{LARGE RED SQUARE}"
elif self._number == 6:
suit = "\N{WHITE MEDIUM STAR}"
else:
suit = "Error!"
return suit
def __repr__(self):
return f"{self._suit}"
def num(self):
return self._number
def suit(self):
return self._suit
class Deck:
def __init__(self):
self._length = 5
self._deck = self._create_deck()
self.first_pair = 0
self.second_pair = 0
self.new_deck()
def _create_deck(self):
temp = [Card() for x in range(0, self._length)]
return temp
def _new_card(self, i):
self._deck[i] = Card()
def _sort_deck(self):
self._deck.sort(key=lambda x: x.num(), reverse=True)
def new_deck(self):
self._deck = self._create_deck()
self._sort_deck()
def deck(self):
return self._deck
def num(self, i):
return self._deck[i].num()
def swap(self, i):
for x in i:
self._new_card(int(x) - 1)
self._sort_deck()
def suit(self, i):
return self._deck[i].suit()
def len(self):
return self._length
class LuigiPoker(commands.Cog):
"""The Luigi Poker minigame from New Super Mario Brothers."""
async def red_delete_data_for_user(self, **kwargs):
""" Nothing to delete """
return
__version__ = "0.1.2"
def __init__(self, bot):
self.bot = bot
self._in_game = {}
self._hit = {}
self.player_deck = Deck()
self.dealer_deck = Deck()
@commands.group()
async def poker(self, ctx):
"""The Luigi Poker minigame from New Super Mario Brothers."""
if ctx.invoked_subcommand is None:
space = "\N{EN SPACE}"
msg = (
f"I'm Luigi, Number 1!\n"
f"This game plays the same as Luigi's "
f"Poker in Super Mario 64 DS Minigames.\n"
f"The card's worth is based on the suit.\n"
f"Starman > Mario > Luigi > Fire Flower > Mushroom > Cloud.\n"
f"{space*3}{Card(6)}{space*4}>{space*3}{Card(5)}{space*3}>{space*3}{Card(4)}{space*3}"
f">{space*6}{Card(3)}{space*6}>{space*4}{Card(2)}{space*5}>{space*4}{Card(1)}\n"
f"---------------------------------------------------------\n"
f"The following table represents the winning matches.\n"
f"For example, a Full House is greater than Three of a Kind, but "
f"less than a Four of a Kind.\n"
f"---------------------------------------------------------\n"
f"Flush: {Card(6)}{Card(6)}{Card(6)}{Card(6)}{Card(6)}\n"
f"Four of a Kind: {Card(6)}{Card(6)}{Card(6)}{Card(6)}\n"
f"Full House: {Card(6)}{Card(6)}{Card(6)}{Card(3)}{Card(3)}\n"
f"Three of a Kind: {Card(6)}{Card(6)}{Card(6)}\n"
f"Two Pairs: {Card(6)}{Card(6)}{Card(2)}{Card(2)}\n"
f"Pair: {Card(6)}{Card(6)}\n"
)
await ctx.send(box(msg))
return await ctx.send(
f"Are you ready to play my game?! What are you waiting for? Start the game using `{ctx.prefix}poker play`!"
)
@poker.command()
async def play(self, ctx):
"""Starts the Game!"""
if not self._in_game.get(ctx.guild.id, False):
self._in_game[ctx.guild.id] = True
self.player_deck.new_deck()
self.dealer_deck.new_deck()
else:
return await ctx.send("You're already in a game...")
square = "\N{WHITE MEDIUM SMALL SQUARE}"
msg = (
f"Dealer's Deck: {square*5}\n"
f"Your Deck: {self.player_deck.suit(0)}{self.player_deck.suit(1)}"
f"{self.player_deck.suit(2)}{self.player_deck.suit(3)}{self.player_deck.suit(4)}"
)
await ctx.send(box(msg))
if self._hit.get(ctx.guild.id, False):
await ctx.send("`Stay` or `fold`?")
answers = ["stay", "fold"]
else:
await ctx.send("`Stay`, `hit`, or `fold`?")
answers = ["stay", "hit", "fold"]
await self._play_response(ctx, answers)
async def _play_response(self, ctx, answers):
pred = MessagePredicate.lower_contained_in(answers, ctx=ctx)
try:
user_resp = await ctx.bot.wait_for("message", timeout=120, check=pred)
except asyncio.TimeoutError:
await ctx.send("No response.")
return await self.fold(ctx)
if "stay" in user_resp.content.lower():
return await self.stay(ctx)
elif "hit" in user_resp.content.lower():
return await self.hit(ctx)
elif "fold" in user_resp.content.lower():
return await self.fold(ctx)
else:
log.error(
"LuigiPoker: Something broke unexpectedly in _play_response. Please report it.", exc_info=True,
)
async def hit(self, ctx):
card_question = await ctx.send(
"What cards do you want to swap out?\n"
"Use numbers 1 through 5 to specify, with commas in between.\n"
"Examples: `1,3,5` or `4, 5`"
)
try:
user_resp = await ctx.bot.wait_for("message", timeout=60, check=MessagePredicate.same_context(ctx))
except asyncio.TimeoutError:
await ctx.send("No response.")
return await self.fold(ctx)
user_answers = user_resp.content.strip().split(",")
user_answers_valid = list(set(user_answers) & set(["1", "2", "3", "4", "5"]))
if len(user_answers_valid) == 0:
return await self.hit(ctx)
await ctx.send("Swapping Cards...")
self.player_deck.swap(user_answers_valid)
square = "\N{WHITE MEDIUM SMALL SQUARE}"
msg = (
f"Dealer's Deck: {square*5}\n"
f"Your Deck: {self.player_deck.suit(0)}{self.player_deck.suit(1)}"
f"{self.player_deck.suit(2)}{self.player_deck.suit(3)}{self.player_deck.suit(4)}"
)
await ctx.send(box(msg))
await ctx.send("`Stay` or `fold`?")
self._hit[ctx.guild.id] = True
answers = ["stay", "fold"]
await self._play_response(ctx, answers)
async def fold(self, ctx):
msg = "You have folded.\n"
msg += box(
f"Dealer's Deck: {self.dealer_deck.suit(0)}{self.dealer_deck.suit(1)}"
f"{self.dealer_deck.suit(2)}{self.dealer_deck.suit(3)}{self.dealer_deck.suit(4)}\n"
f"Your Deck: {self.player_deck.suit(0)}{self.player_deck.suit(1)}"
f"{self.player_deck.suit(2)}{self.player_deck.suit(3)}{self.player_deck.suit(4)}"
)
self._in_game[ctx.guild.id] = False
self._hit[ctx.guild.id] = False
await ctx.send(msg)
async def stay(self, ctx):
say = ""
win = False
same_move = False
tied = False
# Flush
if self.flush(self.player_deck) != self.flush(self.dealer_deck):
say = "a Flush"
if self.flush(self.player_deck):
win = True
elif self.flush(self.player_deck) and self.flush(self.dealer_deck):
say = "Flush"
same_move = True
if self.player_deck.first_pair > self.dealer_deck.first_pair:
win = True
elif self.player_deck.first_pair == self.dealer_deck.first_pair:
tied = True
# Four of a Kind
elif self.four_of_a_kind(self.player_deck) != self.four_of_a_kind(self.dealer_deck):
say = "a Four of a Kind"
if self.four_of_a_kind(self.player_deck):
win = True
elif self.four_of_a_kind(self.player_deck) and self.four_of_a_kind(self.dealer_deck):
say = "Four of a Kind"
same_move = True
if self.player_deck.first_pair > self.dealer_deck.first_pair:
win = True
elif self.player_deck.first_pair == self.dealer_deck.first_pair:
tied = True
# Full House
elif self.full_house(self.player_deck) != self.full_house(self.dealer_deck):
say = "a Full House"
if self.full_house(self.player_deck):
win = True
elif self.full_house(self.player_deck) and self.full_house(self.dealer_deck):
say = "Full House"
same_move = True
if self.player_deck.first_pair > self.dealer_deck.first_pair:
win = True
elif self.player_deck.second_pair > self.dealer_deck.second_pair:
win = True
elif (
self.player_deck.first_pair == self.dealer_deck.first_pair
and self.player_deck.second_pair == self.dealer_deck.second_pair
):
tied = True
# Full House
elif self.three_of_a_kind(self.player_deck) != self.three_of_a_kind(self.dealer_deck):
say = "a Three of a Kind"
if self.three_of_a_kind(self.player_deck):
win = True
elif self.three_of_a_kind(self.player_deck) and self.three_of_a_kind(self.dealer_deck):
say = "Three of a Kind"
same_move = True
if self.player_deck.first_pair > self.dealer_deck.first_pair:
win = True
elif self.player_deck.first_pair == self.dealer_deck.first_pair:
tied = True
# Two Pairs
elif self.two_pair(self.player_deck) != self.two_pair(self.dealer_deck):
say = "Two Pairs"
if self.two_pair(self.player_deck):
win = True
elif self.two_pair(self.player_deck) and self.two_pair(self.dealer_deck):
say = "Two Pairs"
same_move = True
if self.player_deck.first_pair > self.dealer_deck.first_pair:
win = True
elif self.player_deck.second_pair > self.dealer_deck.second_pair:
win = True
elif (
self.player_deck.first_pair == self.dealer_deck.first_pair
and self.player_deck.second_pair == self.dealer_deck.second_pair
):
tied = True
# One Pair
elif self.one_pair(self.player_deck) != self.one_pair(self.dealer_deck):
say = "a Pair"
if self.one_pair(self.player_deck):
win = True
elif self.one_pair(self.player_deck) and self.one_pair(self.dealer_deck):
say = "Pair"
same_move = True
if self.player_deck.first_pair > self.dealer_deck.first_pair:
win = True
elif self.player_deck.first_pair == self.dealer_deck.first_pair:
tied = True
else:
tied = True
msg = "You've stayed.\n"
if same_move:
if win:
msg += f"You won! Your {say} is greater than Dealer's {say}!"
else:
msg += f"You lost! The Dealer's {say} is greater than your {say}!"
elif win:
msg += f"You won! You got {say}!"
elif tied:
msg += "Both the Dealer and the Player have tied."
else:
msg += f"You lost! The Dealer got {say}."
msg += box(
f"Dealer's Deck: {self.dealer_deck.suit(0)}{self.dealer_deck.suit(1)}"
f"{self.dealer_deck.suit(2)}{self.dealer_deck.suit(3)}{self.dealer_deck.suit(4)}\n"
f"Your Deck: {self.player_deck.suit(0)}{self.player_deck.suit(1)}"
f"{self.player_deck.suit(2)}{self.player_deck.suit(3)}{self.player_deck.suit(4)}"
)
self._in_game[ctx.guild.id] = False
self._hit[ctx.guild.id] = False
await ctx.send(msg)
@staticmethod
def one_pair(deck):
answer = False
for x in range(0, deck.len() - 1):
if deck.num(x) == deck.num(x + 1):
deck.first_pair = deck.num(x)
answer = True
return answer
@staticmethod
def two_pair(deck):
answer = False
first_pair = 0
second_pair = 0
for x in range(0, deck.len() - 1):
if deck.num(x) == deck.num(x + 1):
if first_pair == 0:
first_pair = deck.num(x)
elif first_pair != deck.num(x) and second_pair == 0:
second_pair = deck.num(x)
if first_pair != 0 and second_pair != 0:
deck.first_pair = first_pair
deck.second_pair = second_pair
answer = True
return answer
@staticmethod
def three_of_a_kind(deck):
answer = False
for x in range(0, deck.len() - 2):
if deck.num(x) == deck.num(x + 1) and deck.num(x + 1) == deck.num(x + 2):
deck.first_pair = deck.num(x)
answer = True
return answer
@staticmethod
def full_house(deck):
answer = False
first_pair = 0
second_pair = 0
for x in range(0, deck.len() - 2):
if deck.num(x) == deck.num(x + 1) and deck.num(x + 1) == deck.num(x + 2):
if first_pair == 0:
first_pair = deck.num(x)
for x in range(0, deck.len() - 1):
if deck.num(x) == deck.num(x + 1):
if first_pair != deck.num(x) and second_pair == 0:
second_pair = deck.num(x)
if first_pair != 0 and second_pair != 0:
deck.first_pair = first_pair
deck.second_pair = second_pair
answer = True
return answer
@staticmethod
def four_of_a_kind(deck):
answer = False
for x in range(0, deck.len() - 3):
if (
deck.num(x) == deck.num(x + 1)
and deck.num(x + 1) == deck.num(x + 2)
and deck.num(x + 2) == deck.num(x + 3)
):
deck.first_pair = deck.num(x)
answer = True
return answer
@staticmethod
def flush(deck):
answer = False
x = 0
if (
deck.num(x) == deck.num(x + 1)
and deck.num(x + 1) == deck.num(x + 2)
and deck.num(x + 2) == deck.num(x + 3)
and deck.num(x + 3) == deck.num(x + 4)
):
deck.first_pair = deck.num(x)
answer = True
return answer